Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages
Martin Wallinson <[email protected]> wrote:
C++ was used for graphcs rendering and what not, but obviously that's
not what's slow in the game (or I should say was on a typical PC 5
years ago). The scripting language, which is where the AI and game
scenarios are created are in Python.
The graphics rendering backend was, and still is, a huge performance hog.
Look up the "harkonnen" patch sometime; it vastly improved the game speed and
memory use over time -- and all it did was act as a shim between D3D and the
(The patch was largely co-opted by Firaxis fixing the underlying problems)
The other games Firaxis released that used the same graphics engine (Pirates
Railroads) also suffered from severe graphics-related slowdowns.
Solomon Peachy pizza at shaftnet dot org
Melbourne, FL ^^ (mail/jabber/gtalk) ^^
Quidquid latine dictum sit, altum viditur.